Using the artifact to cast any spells caused it to demand its wearer to commit an evil act shortly thereafter, in a manner similar to the suggestion spell. It progressively regained its magic every dawn. In addition, the Hand of Vecna allowed its wearer to cast the finger of death, sleep, slow, and teleport spells a limited number of times. The artifact granted supernatural strength to its wearer, as well as a boost of cold energy to spells and attacks dealt with a weapon held by it. Once attuned to the Hand of Vecna, a creature changed its worldview towards a neutral evil disposition. Removing the Hand of Vecna invariably killed its wearer. The artifact then magically grafted itself onto its wearer and became a functioning limb. In order to use its powers, the wielder needed to cut off his or her own left hand at the wrist and press the Hand of Vecna against the remainder of the arm. The Hand was a desiccated, mummified left hand.
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